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Message-ID: <3D98D0B4.3010800@3dnature.com>
Date: Mon, 30 Sep 2002 16:31:16 -0600
From: "Chris 'Xenon' Hanson" <xenon@3dnature.com>
Reply-To: xenon@3dnature.com
Organization: Arcticus
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To: tiff@olympiakos.com
Subject: Compile LibTIFF for Mac -- configuration
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   Hi all.

   I'm trying to get a running libtiff compile for the Mac. Unfortunately, I
need to use my own whacked development environment that has no stdin/stdout
support, and no shell, so it's difficult for me to follow the usual config/build
process.

   What I need to figure out is, how does the library figure out and resolve
platform dependent issues at compile-time? As in, how does it adapt to endian
issues, what defines does it use to detect this, and how does the g3states
thing work? I am using the source set that I used to successfully build my
Win32-X86 library, which makes a usable library on the Mac but makes for mangled
decoded images. I suspect the environment I'm using is fooling libtiff into thinking
its building a Win32-X86 library and it's messing up the endian conversions and
such.

   If I can get a grasp on how it is supposed to work this out, I can probably set
it straight.

   Thanks in advance for any info.

   (I was able to get the ZLIB, PNG and JPEG libraries to compile ok, just not TIFF.)

Chris - Xenon
-- 
  Chris Hanson | Xenon@3DNature.com | I've got friends in low latitudes!
        New World Construction Set 6!: http://www.3DNature.com/
  "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen


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